At Virtual Simulations we provide a wide range of complete turnkey solutions to our clients. This section of our web site presents the most common system configurations we offer.
Entry-level "Desktop VR" simulation platform
This is our entry-level “desktop VR” simulation platform. It is composed of a COTS (commercial off-the-shelf) computer as well as common computer peripherals such as a keyboard and mouse. A joystick is used as the main interaction device for manipulating the 3D environment and to allow navigation. With such systems, the visualization device is typically a large desktop flat screen either capable of doing auto stereoscopy or using special 3D shutter glasses. This system provides an efficient and cost-effective platform for multiple visualization needs, for various user applications.
Entry-level / semi-immersive VR exhibit platform
This platform is specially aimed at museum and science exhibit applications and designed for repetitive mass public uses. Ruggedized versions of the standard virtual reality hardware components are used in this case to take into account the heavy daily use that this type of system has to go through. This platform uses a large projection-based screen as the main visualization device. To provide a rapid and easy-to-use experience to the visitors in a public exhibit context, a joystick is used as the main interaction device for manipulating the 3D environment and to allow navigation. On this type of system, interaction is kept simple to allow a passing visitor to just “grab and play” using the joystick. A panel is placed in front of the display assembly to provide a standing base for the joystick as well as to provide written step-by-step instructions to the user so that they can quickly use the system.
Mid-level / semi-immersive VR exhibit platform
High-end / fully-immersive VR platform
This is our high-end / fully immersive VR platform. It can be used in any type of scenario requiring the maximum flexibility in terms of volume of operation as well as high degree of immersion and interaction with the virtual environment. The main difference with the mid-range systems is the use of a helmet-mounted display (HMD) device as the main visualization device instead of a large screen. This effectively allows the user to look around him/her and be able to see a much wider virtual space that literally surrounds him/her in all directions. In this type of system, we use the latest state-of-the-art virtual reality hardware components.
